Showing posts with label Getting. Show all posts
Showing posts with label Getting. Show all posts

Sunday, July 31, 2011

Getting The Best Professional Synth Sounds

Music is an array of wonderful sounds, whether they are natural of computer synthesized. Creating sounds and beats for music through a synth (synthesizer) program can be a tricky business. In order to get the best synth sounds possible through synth software or hardware, professionals have used and continue to use a series of tricks and tips to guide them.

A good way to start out with making some new sounds is to use the presets as a base. The preset synth sounds on a synthesizer can have different sounds and sound effects added to them. These include other musical instruments and basic effects like reverb, chorus, and overdrive. Adding these effects one by one allows a musician to hear the difference that the added sounds make allowing them to easily choose the sound most pleasing to them. After trying them separately, a musician may also use more than one effect at a time.

Audio samples and music loops from sound library websites can also be used as a base. Sometimes, however, sampled songs can come through as sounding "dirty" (having extra sounds in the backround). To "clean up" the extra sounds, a low-pass filter can be applied. It should cancel out any high frequency sounds leaving the low-end sound.

When professionals find that their synth patches seem a bit thin or empty, they simply add more voices to the patch. This can be done by turning on some of the synth's oscillators one by one.

There are several options available for rhythmic drum sequencing. Of course, the standard MIDI keyboard, used for a synthesizer, makes for a good tool. The key input's velocity recognition is quite effective. However, the velocity recognition of pad sensors on a MPD is far more superior. Pad sensors do come with one big drawback though. They are unable to endure 50 hours of use, the average music producer's required amount of use.

It is also crucial for musicians to clearly hear the sounds they are working with. Synth sound is best heard over monitor speakers. These speakers are able to pick up the frequency range needed to create the best synth sound possible. Desktop or laptop speakers, on the other hand, fail to get the required frequency range. A less expensive option to monitor speakers is a set of quality headphones. The headphones will work in the short term to mid-term ranges and are excellent for concentrating on specific areas of work when checking for proper sitting.

One other very important thing needed to create high quality synth sounds is creativity. Musicians let their imagination fly and flow with it, and in the end they sometimes wind up landing the next big hit.

Mike is a business consultant and has worked for several companies. In his spare time he enjoys experimenting with music and in particular synth sounds. For more details on any issues raised in the article visit Dance Midi Samples.


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Monday, July 18, 2011

Guitar Buying - Getting Started With A Practice Amp

If you have limited funds after guitar buying, but would like to own an amp, start out with what's known as a practice amp - one that has a decent feature set (tone controls, reverb, and two or more volume controls so that you can sculpt your distorted sound) and that delivers a good sound but at low volumes (6 to 12 watts is typical on practice amps). This type of starter amp accustoms you to hearing the electric guitar as it's designed to be heard - through a guitar amp.

Practice amps can run as little as $175 and boast features that appear on their higher-priced performance counterparts. In amplifiers, power - not features - is what drives up the price. Power is expensive to build, requiring heavy-duty transformers, speakers, and cabinetry. For home and casual use - such as jamming with a couple of friends in a garage or basement - 15 or 20 watts is often plenty loud enough, and 6 to 12 watts is sufficient for solo practicing and playing along with your stereo.

Features, on the other hand, such as tone controls and effects (reverb, tremolo), are easier to implement because the manufacturers can stamp them onto a chip and install it on a circuit board.

Now that you are done with guitar buying, the following are some useful things to look for in a practice amp:

1. Multiple-gain stages: Gain is the technical word for "loudness power," and having two or more separate volume controls on an amp gives you more flexibility in shaping the distorted sound.

2. Three-band EQ: EQ, or equalization, is tone controls for bass, mid, and high. An EQ device is a fancy tone control that gives you increased flexibility over the bass, midrange, and treble makeup of your sound.

3. Built-in reverb: Reverb is an echo effect that makes the guitar sound like it's playing within a given environment - rooms of varying sizes, a concert hall, cathedral, canyon, etc.

4. Channel switching via footswitch: Channel switching enables you to access different sets of volume and tone control. Some practice amps include it; others don't. Decide whether that feature is important enough to pay for in a practice amp. You can always get your distorted sound through an external effect, such as a stomp box, but that's a little bit more of a hassle.

5. Headphone jack: A headphone jack is a very handy thing in a practice amp as it enables you to get a fully amp-treated sound without going through the speaker. Great for late-night practice sessions!

Because of the miniaturization of all things electronic (you'll know this soon enough once you're done with guitar buying) you can now get full-sounding, authentic guitar sounds from a unit the size of a disposable camera - as long as you listen to it through headphones (meaning that it has no speaker or amplifier of its own). These strap-on wonders come with belt clips and are battery powered for unfettered practicing (great for walking into the bathroom and standing in front of the mirror). And they offer distortion, EQ, reverb, and other effects; numerous presets (sounds programmed or set up by the manufacturer); and stereo sound. These units are great for playing in a moving vehicle and can even output a signal to tape or disk, suitable for recording. They are worth the price if portability, privacy, and authentic tone are important to you.y

Singer and songwriter Jim Byrne has been a guitar player all his life. His songs has a twist of bluesy folk, country, Americana and Scottish. Discover more tips on how to get the most out of guitar buying, and valuable guitar playing tips as he offers some great all-around advice for beginner and advanced players alike. Visit Jim's website for more tips and to download two of Jim's latest songs for free => http://www.songsbyjimbyrne.com/freemp3music/index.html


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